More about interfaces than you can throw a HissyFitException at

This post is in response to Mike Stone's Please Hold on the Interfaces.

I believe in judicious use of interfaces. Sometimes it's warranted, such as when it represents concepts that lend themselves to multiple unrelated implementations (e.g., Runnable or Callable).

This is doubly useful in, say, (pre-3.0) GNU C++, where you can cast references of any type to a given interface (or signature as G++ calls it) as long as all members of the interface are implemented. It's much, much more flexible than interfaces as seen in Java or C# (where you have to declare upfront in the implementing class that it's in fact implementing some interface).

Where all implementations are likely to have common functionality, having an abstract class is more sensible, in my opinion. Sometimes (such as in the Java collections framework), having both is sensible, too.

Interfaces do use vtables (in fact all interface method invocations are virtual), so whoever says using interfaces is faster because it avoids virtual calls has never profiled their code before, and worse, has no concept of how high-level source code translates to low-level object code. (Yes, I just downvoted their answer.)

I never see a reason to avoid virtual functions when polymorphism is warranted. Seasoned C++ programmers will tell you that what slows your program down with using virtual functions isn't the indirect function call, but the diminished opportunity for inlining.

However, with a managed platform like Java or .NET, the JIT can easily inline for the common case (profile-guided optimisation for the win!), and deoptimise when the common case is no longer the common case. (For lurkers and archives, what I mean is that if a virtual method is being called mostly through instances of one specific concrete class, that concrete implementation can be inlined into the JITted code until other concrete classes start being used more frequently—in which case the code is re-JITted appropriately.)

In contrast, programmers who think they know where their program's bottlenecks are, without profiling for the common cases, are performing ignorance-guided optimisation.

I don't agree with the "call protected virtual initialisation method from constructor" approach though. Remember that in the superclass constructor, the subclass portion of the object isn't constructed yet, and any such virtual methods you call had better make sure that they only access the superclass portion of the object.

In C++, this is enforced—this is a feature, not a bug. Virtual functions do not exhibit virtual behaviour when called (directly or indirectly) from constructors and destructors. I have some code to demonstrate this:

#include <iostream>

class Base {
    Base() {hw();}
    virtual ~Base() {gw();}

    virtual void println(char const* line) = 0;
    void hw() {println("Hello, world!");}
    void gw() {println("Goodbye, world!");}

class Derived : public Base {
    Derived() {}
    virtual ~Derived() {}

    virtual void println(char const* line) {
        std::cout << line << '\n';

    Derived d;
    return 0;

Here, even though we're instantiating a Derived object, where the println function is defined, while inside the Base constructor (and destructor) Derived::println is not being used at all.

If the constructor/destructor calls println directly, that will generate a compiler error (since a pure virtual function is being called). In this indirect case, the compilation will go fine, but because Base's vtable is used until execution reaches Derived's constructor, the println() call inside hw() will not work as (naively) expected.

Like I said, this is a feature, not a bug. While the price you pay is that you cannot use virtual behaviour inside constructors and destructors, this actually makes your program safer, by not requiring your virtual functions to be specially coded to only use members in the base class.

So, back to the use of a "protected virtual method" to allow mockable initialisation. The proper way to do this, in my view, is to make an initialize() method, that is called by client code after the object is constructed. Since initialize() isn't being called by the constructor, it means that the object is fully constructed, and that it's safe to call into the appropriate virtual method to do the appropriate type of database initialisation (or whatever).